A game, available on Windows and macOS. Early access on Steam, but in the time I've been playing, I've seen no crashes at all, and very few bugs. New features are being added with regular updates, and updates might break saves, hence the 'early access', but it's perfectly playable, especially if you can cope with the idea that you might have to start again when a new update comes along.
It's a city building game with survival elements, where your citizens are beavers. Make basic resources, make factories to make more advanced resources, grow plants for resources. But also, manage water - store it, use it for power, manage the flow of rivers, irrigate crops.
A really fun game. I'm sure the survival elements can be quite challenging on harder levels, but I play on easy, and enjoy the big engineering projects it enables.
## Update 7
Another great update, with the ziplines and tubeways adding really nice content, and continuing to differentiate the two beaver factions. So far, I've only played this update with Ironteeth, but it looks like this continues making them more powerful late game, while the Folktails have advantages early to mid-game.
## Diorama Build with Iron Teeth
There's a tiny 50x50 squares map called Diorama. This 'project' in Timberborn was trying to build a fully featured city of beavers on this little map. It's a challenge to fit everything in, but it did turn out to be possible. I used lots of big stacks of storage, and stacking any buildings that *can* stack, with more buildings on top of big metal platforms, so crops and trees can grow in the space under them. I modified the river flow to straighten it out, which simplifies the space usage a lot.
I changed the back of the map, flattening it all out, and added a little artificial river that meanders around at first, then mostly straightens to pass the housing. The end near the water has the fun entertainment stuff, then there's a big block of housing, using different variations of Barracks.
## Bad One
My first new save with the Badwater update. I started fresh with this update, using the Waterfalls map, as it's changed a lot about the game. The documentation for the update seems to be suggesting that while old save files *should* load up ok, you probably want to start a new save.
The Waterfalls map has a big wide water source in one corner, and two badwater sources in the opposite corner. The main river meanders through the map after dropping down a waterfall, while the badwater also drops down a waterfall, then makes its way along one edge of the map, ending by blocking access to some metal and the only two mines.
I started by building the basics on the starting point at the riverside, damming across the river at a nice accessible point. I used the dam to get over to the other side, and used water dumps to fill a ready-made lake on that side, making a good big area of irrigated land.
Playing on Easy, and with almost all of my farming land irrigated by fluid dumps, my first Badtide didn't hurt too much, but I still wanted to stop future ones. I dynamited out a channel to loop out next to where the water came in, and added flood gates I could raise to send the Badwater straight back out of the map.
## Trying Experimental
For most of the beta run of the Wonders of Water update, I used the Experimental branch to try it early. Experimental has been rock solid stable for me, with only pretty minor bugs, and fixes appearing very quickly. Saw a comment on the Steam discussion for one of the updates where someone reported a bug, an hour later a dev replied to say they'd reproduced it and fixed it internally, the fix would be in the next version. It was fixed in the Experimental version the next day.
This was for Update 6, which introduced some really nice changes - the water physics is completely overhauled in 3-D, which is a pretty big deal in a game centred around building dams and managing irrigation.